AD광고Best Seller별빛 가득 달콤한 시간별이 빛나는 고양이 마을 5
AD광고New사물에 생명을 불어넣는 마법의 그림책눈알이 쏙쏙

적립금
570원 (3% 적립)
추가 적립
추가 적립 안내
5만원 이상 결제 시 (*배송비 제외)
정가제FREE(상품/사은품) 금액이 2,000원 이상이면 2,000원 추가적립
10만원 이상 결제 시 (*배송비 제외)
정가제FREE(상품/사은품) 금액이 2,000원 이상이면 2,000원 추가적립
정가제FREE(상품/사은품) 금액이 5,000원 이상이면 5,000원 추가적립
결제혜택
무이자 할부
신용카드 무이자할부 안내
결제사 혜택
결제사 혜택 안내




쿠폰
등록 페이지로 이동
배송비
무료 (해외배송의 경우 지역에 따라 상이)
배송안내
서울특별시 강남구 강남대로 542(논현동, 영풍빌딩)
- 배송지역 선택
- 주소 검색
지금 택배 주문하면 10/12(월) 출고 가능
택배보다 빠른, 나우드림
18,810원
NAVER 네이버 ID로 간편구매 네이버페이
| 네이버페이 구매하기 | 찜하기 |
[네이버페이]
상품 규격 정보
| ISBN | ISBN-13 : 9791156000525 |
|---|---|
| 쪽수 | 260쪽 |
| 크기 | B5(188mm X 257mm, 사륙배판) |
| 제품구성 | 단행본 |
이 책이 속한 분야
- 기술/공학 > 전기/전자공학
관련 이벤트
책 소개
이 책은 전기전자공학을 다룬 이론서이다. Web기반 PCB설계도구의 기초적이고 전반적인 내용을 학습할 수 있도록 구성하였다.
목차
서문 ··········································································································································xi
01 시작하며
1.1 EasyEDA에 대하여 ····································································································1
1.2 EasyEDA를 사용한 설계 흐름(Design flow) ·························································2
1.3 사용자 인터페이스(User Interface) ·········································································4
1.3.1 검색 필터(Search Filter) ·················································································4
1.3.2 탐색 패널(Navigation Panel) ·········································································4
1.3.3 최상위 메뉴(Top Menu) ··················································································6
1.3.4 미리보기 대화 상자(Preview Dialog) ····························································7
1.3.5 배선 도구(Wiring Tools) ·················································································7
1.3.6 드로잉 도구(Drawing Tools) ··········································································8
1.3.7 캔버스 속성(Canvas Attributes) ····································································8
1.3.8 캔버스(Canvas) ·······························································································8
1.4 새 프로젝트 또는 파일 만들기 ·················································································9
1.4.1 프로젝트 생성···································································································9
1.4.2 프로젝트 열기································································································11
1.5 회로도 캡처(Schematic Capture) ········································································13
1.6 PCB 레이아웃 ··········································································································14
1.7 라이브러리(Library) 관리 ························································································16
1.8 버전 관리 ··················································································································18
1.8.1 새 버전 만들기·······························································································19
1.8.2 버전 전환·······································································································19
1.8.3 버전 관리·······································································································20
1.9 프로젝트 멤버 ···········································································································21
1.10 프로젝트 공유 ···········································································································21
1.11 사용자 기본 설정(User Preferences) ··································································22
1.12 단축키(Hotkeys) ······································································································23
1.12.1 ALL 유형(All --document) ·············································································24
1.12.2 SCH 유형······································································································26
1.12.3 PCB 유형 ····································································································27
1.13 Basic Skill ···············································································································29
1.13.1 로컬 컴퓨터로 작업 저장·············································································29
1.13.2 히스토리 기록·······························································································30
1.13.3 문서 복구(Recovery) ···················································································30
1.13.4 캔버스 영역의 크기 조정·············································································31
1.13.5 커서 스타일(Cursor Style) ··········································································32
1.13.6 지우기 및 삭제·····························································································32
1.13.7 마우스 왼쪽 버튼 기능·················································································33
1.13.8 마우스 오른쪽 버튼 기능·············································································33
1.13.9 ESC 키·············································································································33
1.13.10 더 많은 모양(shapes)의 선택···································································34
1.13.11 확대 및 축소(Zoom in 및 Zoom out) ·······················································34
1.13.12 마우스 버튼의 더블 클릭···········································································34
1.13.13 캔버스의 이동(Pan/Move Canvas) ··························································35
1.13.14 회전(Rotate) ································································································35
1.13.15 뒤집기(Flip) ·································································································36
1.13.16 정렬(Align) ··································································································36
1.13.17 맨 앞으로 가져오고 맨 뒤로 보내기··························································37
1.13.18 다중 창(Multiple Windows) ·······································································37
1.13.19 문서 탭 전환·······························································································37
02 회로도 작성(Schematic Capture)
2.1 캔버스 설정 ··············································································································39
2.1.1 그리드(Grid) ····································································································40
2.1.2 스냅(Snap) ·······································································································40
2.2 배선 도구(Wiring Tools) ························································································41
2.2.1 배선(Wire) ······································································································41
2.2.2 Bus ·················································································································44
2.2.3 Bus Entry ······································································································45
2.2.5 Net Label ······································································································45
2.2.6 Net Flag ········································································································48
2.2.7 Net Port ········································································································49
2.2.8 No Connect Flag ·························································································50
2.2.9 Voltage Probe ······························································································52
2.2.10 Pin ················································································································52
2.2.11 Group/Ungroup Symbol ·············································································53
2.3 드로잉 도구(Drawing Tools) ·················································································55
2.3.1 도면 설정·······································································································55
2.3.2 선(Line) ·········································································································57
2.3.3 베지어 곡선(Bezier) ······················································································58
2.3.4 호(Arc) ···········································································································58
2.3.5 Arrow Head ··································································································59
2.3.6 텍스트(Text) ··································································································59
2.3.7 Image ·············································································································60
2.3.8 Drag ··············································································································62
2.3.9 캔버스 원점(Canvas Origin) ········································································62
2.4 라이브러리(Library) ·································································································63
2.4.1 EELib(EasyEDA Library) ·············································································63
2.4.2 Library ···········································································································64
2.4.3 부품 배치·······································································································71
2.4.4 Multi-part Components ··············································································71
2.4.5 회로 심볼 마법사(Schematic Symbol Wizard) ··········································72
2.5 부품 속성 ··················································································································73
2.5.1 BOM 매개변수 정의······················································································74
2.5.2 심볼 핀맵 정보 수정·····················································································74
2.5.3 접두사(Prefixes) 및 핀 번호········································································75
2.6 부품 조정 ··················································································································75
2.6.1 부품 조정·······································································································75
2.6.2 부품의 접두사 및 값(Name)의 회전····························································76
2.7 부품 접두사 ··············································································································76
2.7.1 접두사 시작형식·····························································································76
2.7.2 접두사 충돌 오류···························································································76
2.7.3 주석 달기·······································································································77
2.8 다중 시트 ··················································································································78
2.9 디자인 관리자 ···········································································································81
2.10 Footprint 관리자 ·····································································································85
2.10.1 Footprint 업데이트······················································································88
2.10.2 일괄 업데이트(Update in Batch) ·······························································89
2.11 유사 개체(Similar Objects) 찾기 ··········································································89
2.11.1 회로도에서 부품 찾기···················································································89
2.11.2 유사 개체 찾기·····························································································90
2.12 PCB로 변환 ··············································································································92
2.12.1 Footprint 검증······························································································93
2.12.2 유효하지 않은 footprint ··············································································94
2.12.3 PCB 업데이트······························································································95
2.13 Cross Probe ···········································································································95
2.14 교차 프로브 및 배치(Cross Probe and Place) ················································96
2.15 전역 삭제(Global Delete) ······················································································97
2.16 회로도 모듈(Schematic Module) ·········································································99
2.16.1 생성 방법······································································································99
2.16.2 사용 방법··································································································· 100
2.17 회로도 테마(Schematic Theme) ········································································101
2.18 BOM(Bill of Materials) 내보내기 ········································································103
2.19 NetList 내보내기 ···································································································105
2.20 오류 보고(Report Errors) ····················································································106
03 심볼 라이브러리(Symbol Library)
3.1 심볼 생성 ················································································································109
3.1.1 회로 심볼 생성·····························································································109
3.1.2 핀 속성(Pin Attributes) ··············································································115
3.1.3 사용자 정의 속성·························································································119
3.2 Symbol Wizard ·····································································································121
3.2.1 기본 기능들··································································································122
3.2.2 전문적인 기능······························································································123
3.2.3 핀 속성········································································································125
3.2.4 심볼의 사용자 정의 속성············································································129
3.2.5 부품의 이름으로 심볼 값 표시···································································130
3.3 심볼 편집 ················································································································132
3.3.1 개인 라이브러리···························································································132
3.3.2 라이브러리의 심볼 편집··············································································134
3.3.3 Schematic에서 기호 편집··········································································135
04 PCB 레이아웃(PCB Layout)
4.1 캔버스 속성 ············································································································137
4.2 PCB Tools ·············································································································138
4.2.1 Track ·············································································································138
4.2.2 Pad ··············································································································140
4.2.3 Via ···············································································································143
4.2.4 Text ·············································································································144
4.2.5 Arc ···············································································································145
4.2.6 Circle ···········································································································147
4.2.7 Move ············································································································147
4.2.8 Hole ·············································································································147
4.2.9 Image ··········································································································148
4.2.10 Canvas Origin ··························································································150
4.2.11 Protractor ···································································································150
ⅶ
4.2.12 Connect Pad to Pad ···············································································151
4.2.13 Copper Area ·····························································································151
4.2.14 Solid Region ·····························································································152
4.2.15 Measure/Dimension ·················································································153
4.2.16 Rect ···········································································································154
4.2.17 Group/Ungroup ························································································155
4.3 레이어 및 개체 도구 ·····························································································156
4.3.1 레이어 도구··································································································156
4.3.2 개체 필터 도구····························································································157
4.4 레이어 관리자 ·········································································································158
4.4.1 단면 PCB의 Layput ····················································································161
4.5 Ratline ····················································································································161
4.6 PCB Net ·················································································································164
4.6.1 Net Name Visible ······················································································164
4.6.2 Net Length ·································································································164
4.6.3 Net Color ····································································································165
4.7 보드 아웃라인(Board Outline) ············································································166
4.8 Route Tracks ········································································································168
4.8.1 라우팅 충돌(Routing Conflict) ···································································178
4.8.2 차동 페어 라우팅(Differential Pair Routing) ············································179
4.8.3 트랙 길이 조정(Track length Tunning) ···················································180
4.8.4 클라우드 자동 라우터(Cloud Auto Router) ··············································182
4.8.5 로컬 자동 라우터(Local Auto Router) ·····················································184
4.9 Copper Pour ·········································································································187
4.9.1 Copper Area ······························································································187
4.9.2 구리 영역 관리자(Copper Area Manager) ··············································194
05 PCB 풋프린트 라이브러리(PCB Footprint Library)
5.1 Footprint 만들기 ···································································································195
5.1.1 Footprint 만들기··························································································195
5.1.2 패드 속성·····································································································200
5.2 Footprint 편집 ·······································································································202
5.2.1 라이브러리에서 footprint 편집···································································202
5.2.2 PCB에서의 Fotoprint 편집·········································································203
5.3 3D 모델 가져오기 ··································································································205
5.3.1 3D 파일 가져오기························································································205
5.3.2 3D 라이브러리 편집····················································································208
5.4 Footprint 명명 규칙 ······························································································210
5.4.1 EasyEDA Footprint 명명 규칙···································································210
06 가져오기
6.1 이미지 가져오기 ·····································································································213
6.1.1 Schematic으로 이미지 가져오기································································213
6.1.2 PCB로 이미지 가져오기··············································································214
6.2 DXF 가져오기 ········································································································216
6.3 Altium Designer가져오기 ····················································································219
6.3.1 Schematic 회로도 및 PCB 가져오기························································219
6.3.2 Altium 라이브러리 가져오기·······································································221
6.4 Eagle 화일 가져오기 ····························································································222
6.5 KiCAD 화일 가져오기 ···························································································223
07 내보내기
7.1 Schematic 내보내기 ·····························································································225
7.1.1 PDF/PNG/SVG로 Schematic 내보내기·····················································225
7.1.2 Altium Designer 형식으로 회로도 내보내기·············································227
7.1.3 Schematic 인쇄···························································································228
7.2 PCB 내보내기 ········································································································228
7.2.1 PDF/PNG/SVG로 PCB 내보내기·······························································228
7.2.2 PCB 및 Etching인쇄···················································································231
7.3 Generate Fabrication File(Gerber) ··································································234
7.3.1 제작 파일(거버) 생성···················································································234
7.3.2 Gerber View ·······························································································236
7.4 Pick and Place 파일 내보내기 ··········································································237
7.5 Export DXF ············································································································239
7.6 Altium Designer 형식으로 내보내기 ··································································239
7.6.1 Exporting Schematics In Altium Designer Format ·······························240
7.6.2 Altium Designer 형식으로 PCB 내보내기················································241
7.6.3 Altium Designer 형식으로 Footprint 및 Symbol내보내기······················244
7.7 SVG 소스 형식으로 내보내기 ··············································································245
7.8 EasyEDA파일 내보내기 ························································································245
저자 소개

저자 : 이정환
이정환
건국대학교 과학기술대학 ICT융합공학부
건국대학교 과학기술대학 ICT융합공학부
도서리뷰
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